Sunday, 20 March 2011

Brief and Graphic Novels

Our newest project is looking at finalising concepts and ideas into one piece. For 2D designers like myself we have to create a Graphic Novel that uses interactivity which could include buttons and and choices. For 3D designers they must complete a fully finalised character that could be used in a game engine. The aim of the project is to use all of knowledge of what we have learnt over the year to create a finished piece of work that helps show our strengths.

As I am 2D art based i will work on creating a Graphic novel for this unit. Because this is a new unit and its something i have never attempted before i want to start afresh and create a new narrative and story all together and reuse my last projects ideas. This in turn would both allow me to explore new and creative ideas for imagery and a story that would work better as a Graphic novel rather than a game.

To create a Graphic Novel there are many things i will need to create like a story, characters, plan, storyboard, flow charts, program interaction and create all the panels of the Graphic Novel. This means i have a lot of work to do to insure i have a well thought out and nicely designed novel. As part of our first task we were asked to complete a time table to help us organise our working sequel. I used our university timetable as a base and layered over what i would be doing.


I am currently looking at story ideas for this project. As i am only creating a story concept i am not going into detail and writing down the plot idea, Iocation and styles. This would then allow me to choose which story idea is more appealing to myself and then create a drawn mood board to help me understand what i am trying to create visually.

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