Monday, 21 March 2011

Designing Character

Today i spend my time beginning the design for the main character of my game. As i am creating a new story i needed to create a new main character. My story idea is combining the future in with old styles of living and creatures i needed to look at similar styles and types to help my mind see how i can combine both the concepts.

A series that is similar to my idea is the popular series Firefly created by Joss Whedon. Released in 2002 the series firefly looked at a crew that will take any job even if its against the law, based in 2517 space travel is at its peak but what this series creates if a scifi weston with cowboys. farming and iconic clothing was included. What i like about this is how it fits together well, at no point do you feel that they the style doesn't work and you don't feel yourself questioning about cow boys in space. This is similar concept to what i want to pursue with a more tribal hunter type period being integrated with the future.


http://astrowright.files.wordpress.com/2010/07/mal05.jpg

Nathan Fillian as Malcolm Reynolds

This is a picture from firefly showing the main cast. Looking at the image without knowing that this series if based in the future you would only say its a western thanks to the costume design. This means that visually you can define a style and then just use assets and environments to change the perception.


Taking this in mind i want to crate my character more hunter costume based and use assets to help show that theres more to the story that it seems. This way i automatically like the picture above showing that its hunting based but with a twist. This twist could itself be purposely implemented into the graphic novel as it would change how the story is looked at and might make it more interesting to read.

To help myself get formiliar with what my characters might be wearing i have drawn some images that creates a mood board so that i can always see what i want to create, it also means that i have already drawn similar shapes and design so my mind will pull on those resources.

Moodboard:


What i did today was make a start on my character design like i wrote in my timetable. Because i am worried about the time we have to create a graphic novel i didn't want to spend to much time in the fine detail development of the character but just the look, style and flesh out what i am after. What i did was create 15 sihouttees to flesh out some ideas in my mind. Taking a similar approach to last time character design i next then took some of my better concepts and just fleshed out lines and detail onto the characters to see how clothes might look and the style. Again i only used and few and didn't spend to much time refining detail.

My Character Sheet In-Progress:

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